Thursday 3 June 2010

moar modeling




As you can see modeling is coming along well, I continued shaping the start of the head, although i feel i may have to start that as a separate mesh and combine the two, as I have no idea as to how to deal with the end of the cylinder. I literally doesn't want to do Anything.

I have also pulled the legs out further, and added the other legs and began shaping them to a rather lizardy formation.

So far I am lucky enough to have not come across any problems. And even better the mesh seems to be keeping fairly low poly.

The next step is to move on to the fingers/toes, and make the head separately. I am eager to move on to the head, as i feel it is going to be the most problematic part.

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