Monday, 31 May 2010

MOAR RESEARCH!





Looking through some tutorials on the internet, we couldn't really find anything specific to help us modeling the type of dragon we wanted. It became clear that we would have to jump straight in and learn through trial and error. I was okay with this, as i feel i learn more through this process. Sure it's a longer journey but you can only learn to fix problems by creating them.

We did however find these shots on the internet, a lovely poly mesh of a modeled dragon.

I found these to be extrememely beneficial as it shows us how a drgon mesh can look. What is needed with edge loops ect. I loved looking at the wings, they look lovely and i'm assuming they used a simple bridging tool albeit with some adjusting to get the winds so simple and clean.

It has an incredible low poly body, with all the necessities added rather simplistically, in fact the only place on the mesh where there seems to be alot of geometry seems to be the head. But even that looks clean and rather lovely.

I feel this will help me as it will give me an idea of how much geometry is needed to create a model to standards that i would like. It also shows me how somebody else went about creating webbed limbs, which i had no idea about.


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